Need for Speed Goes Nowhere Fast
Think adapting War and Peace is difficult? Try adapting the racecar videogame Need for Speed. Tolstoy’s 1,225-page behemoth has nothing on the Electronic Arts franchise’s irreconcilably complicated 20-year, 20-installment history: Sometimes cars are subject to physics; sometimes they aren’t. Sometimes they’re invulnerable; sometimes they break. Maybe you’re in London; maybe…